“A Blind Date!” – Perpendicular

During my exchange program in Rotterdam at Willem de Kooning Academy I participated in the project “A Blind Date!”. A project in which students from Codarts and WdKA collaborate to create a performance. Dancers, composers and fashion/visual artists cooperate to investigate a common theme. In this collaborative project each student is expected to play an active role during the entire working process, contributing artistically, physically and participating in the production process. The project consists of an introductory meeting followed by 9 full days of working. The theme for this year was “Anarchy”. Me and my group created a performance called “Perpendicular”, as a Fine Art student, me, two more Fine Art students and a Fashion design student worked for the costumes and make-up of the dancers. All together we found the concept and story of the performance. This is the text of the project:

Don’t hold the line, never walk the line, just keep it horizontal. ‘Perpendicular’ is a piece about the constrictions and freedom of being individuals in a collective society; an anarchy waiting for the catalyst to interfere and recreate the chaos that brought them there in the first place. We strive to keep things going the way they were – yet – we still wonder what would happen if it ‘all falls down’. And who will fall? Or rather… what.

It was an amazing experience and I am very thankful I was part of this project. I gained a lot of knowledge on how it is to work into very tense program of short time and work as a team.

pictures by Guido Bosua

experimenting with materials and techniques

In the beginning of my studies, here in WdKA, I started a project that I never complete. My plan for the Plusweeks is to finish this project. My aim is to work in as many stations as I can (wood, metal, fabric, ceramics), to learn more techniques and materials. I don’t want to leave without take full advantage of this opportunity. My idea was to create a random shape/form through a 3d sculpting program at VR. Then recreate it with different kind of materials that I am interested at like wood, glass, clay, loomed cloth, porcelain, metal. So far, I have made this random/abstract shape and I also 3d printed it to have it in a material form. I also have made some sketches of how I am imagining it. However, I don’t expect everything will go through plan as I may change my mind for some materials while I will start learning more about them or maybe I will have some practical problems.

My plan is first to go to wood and metal station and talk with the staff about the sculpture I want to make to see which the best way is to start it and if is it going to work. In the same time, I will start making the loomed cloth that I can attach later on.

 

 

 

 

1st week: In the first week I went to the Metal, Wood and Ceramics station and I spoke with the stuff to let them know about the sculpture I want to make and see if I actually can do it and what is the best way to start. I show to them the 3d printed sculpture that I already made to understand exactly the shape that I wanted my sculpture to look like.

In the same time, I started working on the Fabric station for the loomed fabric piece I made. I have done a station skill on how to work in the loom, so it wasn’t so hard for me and I tried a lot of different patterns and threads.

The first week also I made the wooden box. It was an easy and fun procedure. As I have said to you I believe I chose a wrong type of wood as it is too clean in contrast with the other parts of the sculpture.

I was also working on another project that has to do with my practice, digital crafts. I am doing a music video for a band that is done with the final project I did for my practice.

2nd week: I went to the Metal workshop to start working on the metal part of the sculpture. It took me some days to finish as I had to first create the sharp parts and weld them together. After that I used welding to create a texture on the sticks. Then I made a base for the sticks and I connect them, I also create a texture on the base. In the end I connect the metal part on the wooden box. I enjoyed very much working with metal. In the same time, I was working on the loomed fabric. Also, in the music video and I started working as a volunteer in the IFFR.

3rd week: I finish the fabric and I went to the Ceramics station to discuss about which material I should use for the spheres. I thought that I wanted to be transparent so after a member of stuff explained to me all the materials I chose to do it with glass. I made two spheres from plaster that I shaped it with sandpaper. Right now, I am still waiting for the plaster to dry as we can’t melt the glass if it’s still wet. Meanwhile I am working at the music video and the IFFR. I am not sure in the end if I want to connect all the parts as I believe that they can work individually. I will wait first for the glass spheres to finish and then decide what I will do. Nevertheless I have achieved my aim to work and try new materials and techniques that I can later use at better structural sculptures.

 

 

‘How can I live inside these borders without knowing what I am?’

‘How can I live inside these borders without knowing what I am?’ // My final project for my Major, Fine Arts, is the process of importing the organic body in the digital world, with 3D scanning, I invite the scanned person to edit themselves, with a 3D animation program and bring it back in physical world via a 3d printed model. This work focuses on the idea that the virtual body – avatar, has no boundaries. Through ‘them’ we can achieve things that we can’t in real life. We have become so intimate with this world since the game industry released video games. From the physical and biological space to a hallucination, into the site of vivid lust for redefined implementation.

   

 

   

 

 

       

 

‘Maybe I can Somewhere else’

Maybe I can, somewhere else. ‘ // My final project for my Practice, Digital Crafts, is an interactive video installation. I used a Kinect sensor – a peripheral device that works similar to a webcam, but can also detect depth and movement. This sensor when used in conjunction with Processing – an open source programming language, can transform the body into an abstract form in the virtual world. The installation invites you to interact with your figure. Colourful trembling dots and electric blue lines is your new silhouette. Removing your point of view and perspective of space, while you enter the virtual world.

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My first thoughts for the Final Project for Digital Crafts, was to create an interactive video installation that will be projected in a whole room. I have this idea and will a year now. In general, I want my work to be interactive and experiential and, in this period, I explore the relationship that humans have with their virtual self or with a digital figure in general. Which are the physical borders of the human being and which of an ‘avatar’ – virtual figure. Last year I did an essay about this subject (that I have attached in this email) and I wanted to analyze it more.

Otherwise, at the beginning I had an idea of making a video projection in a room and connect the video with a movement sensor, with the help of Arduino the video would stop every time there was movement in the room. Or the opposite, the video will start every time there was movement in the room. Colors would change while you are moving, was also one of my ideas, interact with the video and control the speed and the time of the video. Direct the work. (Unfortunately, I didn’t keep any documentation of the attempts of my first idea, but I present it to Ivan in our first meeting).

After the meeting I had with Ivan in the first feedback, we talked about how this installation is for one-person and that I had to think about how I am going to present it in the end, if there was no way to have one whole room. Ivan also suggest me to look the after image that I haven’t thought about and he also made me think more about the speed, movement, colors, image and more important about the meaning of the work. I wasn’t sure about what I wanted to make, I had some ideas but nothing complete.

            

The staff of the Interaction Station introduced me to Kinect. I started experiment with Kinect and Processing to see what I can do with them. I was intrigued by the fact that Kinect, that works like a webcam and can detect depth and movement, and Processing, that is an online open source programming language, transforms your figure in a digital way and you can interact with your virtual self. Without characteristics, just an abstract form created by you, consist by trembling dots, lines, shapes and whichever color you want to choose through coding with Processing. Floating through an abstract background, you are losing the feeling of space and you are just dots that are moving the way you are. Sometimes we need this feeling, of nothingness. Without big lips, blue eyes, blonde, brunette, short, tall, fat, thin, big nose, hairy. Just dots trembling and dancing in this dark space that is been created. When the viewer enters to the room and realize that what he sees its himself he started dancing with himself and observe his moving. The Kinect is placed in the corner of the room, because of that you are losing the point of view and you need some time to understand why this happening and place yourself in the virtual space.

My final project for the major is also about the process of importing the organic body in the digital world, but with a physical way. The viewer’s figure becomes digital with 3D scanning, I invite the scanned person to edit themselves, with a 3D animation program and bring it back in the physical world via a 3d printed model. This work focuses on the idea that the virtual body, has no boundaries. From the physical and biological space to a hallucination, into the site of vivid lust for redefined implementation.

While I was checking the possibilities I had with the combination of Kinect and Processing I tested the shapes and colors that you could see yourself with and for the background also. The options are limitless, I want to do more final pieces to see the results and the different reactions of the viewers. For this first attempt I chose dots and lines in blue electric color. The effect that I used is called pop-matrix that creates a triple figure impression. You see yourself in a black figure, one with blue electric dots and one with colorful dots like glitch. With this way I confuse the viewer and make him loose the perception and can’t understand which his real figure is.

In our society we have relate the blue color with the internet and technology, especially in the advertising, this was the main reason I chose this color. However, I also experimented with skin colors as I wanted to give a more ‘organic’ feeling.

In the future I would like to experiment more with the shapes and colors and also cooperate with dancers and musicians to compose a complete work/experience.

 

 

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my notes: compare physical human body with the virtual human body – avatars.

boundaries / physical boundaries

non boundaries virtual-digital body

in the virtual world we have no limits, through video games we can achieve things that we can’t in real life ex.sims, second life.

I recreated my self in a 3D animation program and I have it as a background, in front my physical body trapped. my online house

feedback: body modification

self portrait

perfection/imperfection

2D/3D

nowadays self-portrait

why me?

online manipulation game

different versions of me

sensors in my face and touching me / results in the screen

 

 

http://0975651.student.wdka.nl/ 

circuit bending

Assignment for Digital Crafts at WdKA during my exchange program / we had to open an electronic device and learn its anatomy and then redesign it and add new circuits / I chose a digital alarm clock and I created an interactive board that you can hack the sound and visuals of the radio. This method is called circuit bending and is a form of electronic music. //

experimenting examples:

 

 

 

Cybernetic prosthetics

Project: Cybernetic Prosthetics // Assignment for the AP Digital Craft 

During my exchange program at Willem De Kooning Academy at Rotterdam I chose, for my autonomous practice, the course Digital Crafts.  We had to present a prototype of a new relationship between a biological organism and a machine, relating on reimagining technology in the posthuman age. This is the final piece as well as some first attempts. Inspired by Stelarc and A.Human.

first attempt:

 

 

final piece: